MTG Basics
MTG Basics
MTG Star Trek Draft & Sealed Guide: Best Archetypes and Cards
Magic: The Gathering | Star Trek takes Limited players into the final frontier with ten two-color archetypes, iconic characters, Spacecraft, and several mechanics that reward careful deckbuilding. Whether you're...
MTG Basics
How to Choose Your First Commander: Colors, Strategies & Budget
Choosing your first Commander is one of the most exciting decisions in Magic: The Gathering. It's also surprisingly easy to get wrong. With thousands...
MTG Basics
Best Budget Commander Upgrades Under $25: Where to Spend First
You don't need a $100 staple or an expensive mana base to make your Commander deck noticeably stronger. Some of the most effective upgrades...
MTG Basics
How Much Graveyard Hate Do You Need in Commander? Best EDH Ratios & Cards
You can remove an opponent's commander, destroy their best creature and clear the battlefield with a board wipe, yet still lose to the same...
MTG Basics
Commander Mana Curve Explained: How to Build a Faster EDH Deck
A Commander deck can have 37 lands, ten ramp spells and plenty of powerful cards yet still feel painfully slow. You draw your opening...
MTG Basics
How to Goldfish a Commander Deck: Test Your EDH Deck Before Game Night
Your Commander deck looks perfect on paper. It has enough lands, ten ramp cards, several powerful finishers and a commander that ties everything together....
MTG Basics
How Much Removal Do You Need in Commander? Spot Removal, Board Wipes & Interaction
Your Commander deck can have excellent ramp, powerful card draw and a reliable win condition, but none of those things guarantee you'll survive long...
MTG Basics
How to Fix a Slow Commander Deck: 10 Common Deckbuilding Mistakes
Your Commander deck has powerful cards, a commander you love and several exciting ways to win. Yet somehow, every game starts the same way:...
MTG Basics
How Much Card Draw Do You Need in Commander? The 99-Card Guide
How much card draw do you need in Commander? For most casual EDH decks, 10–12 meaningful sources of card draw or repeatable card advantage...
MTG Basics
How Much Ramp Do You Need in Commander? Mana Rocks, Land Ramp & Deck Ratios
How much ramp do you need in Commander? For most casual EDH decks, 10–12 dedicated ramp cards alongside 36–38 lands is an excellent starting...
MTG Basics
How to Upgrade a Commander Precon: The First 10 Cards You Should Replace
Buying a Commander precon is one of the easiest ways to start playing Magic: The Gathering. You get a complete 100-card deck, a commander...
MTG Basics
Commander Mulligan Guide: What Hands Should You Keep or Ship?
A Commander game can last an hour, but one of its most important decisions happens before the first turn. You draw seven cards, look...
MTG Basics
Reality Fracture Mechanics Explained: Empower Jace, Prepare, Heartwood & Echoed Pairs
Reality Fracture does more than turn familiar Magic characters into alternate versions of themselves. The set introduces a completely new planeswalker-based mechanic, brings back...
MTG Basics
How to Play Magic: The Gathering: The Complete Beginner’s Guide
Magic: The Gathering can look almost impossible to understand the first time you watch somebody play. The table is covered in cards, players are...
MTG Basics
MTG Formats Explained: The Complete Guide to Every Magic Format
Magic: The Gathering is not really one game. It is a collection of different ways to play the same game, all using the same...
