Weaponizing small, unblockable 1-mana evasion creatures to draw massive amounts of cards each combat step makes Edric, Spymaster of Trest from Commander 2011 one of the most iconic tempo-control commanders in Magic: The Gathering.
As a 2/2 Elf Rogue legend costing three mana (), Edric lets any player draw a card whenever their creature deals combat damage to one of your opponents. While incentivizing opponents to attack each other, Edric rewards your army of 1-drop flyers with an unstoppable card draw engine. Once your hand is stacked, you loop extra-turn spells back-to-back, sealing the game without ever giving your opponents another combat phase.
Here is the strategic operational blueprint of Moxfield’s premier Edric list, detailing how to deploy evasive attackers, maintain cheap counterspell protection, and chain infinite turns.
1. Core Mechanics & Strategic Phases
Succeeding with Edric requires a dense suite of 1-mana evasive creatures, free counterspells, and low-cost extra turn sorceries.
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Early Game (Turns 1–2): Cast two to three 1-drop evasive creatures like Flying Men, Siren Stormtamer, or Faerie Seer.
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Mid Game (Turns 3–4): Deploy Edric. Swing with your flyers to draw 3+ cards immediately. Use free or cheap protection like Fierce Guardianship or Swan Song to keep Edric alive.
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Late Game (Turns 4+): Begin chaining extra-turn spells (Time Warp, Temporal Manipulation, Karn’s Temporal Sundering). Draw through your library every extra turn until your evasion army swings for lethal.
2. Moxfield Highlights: Evasion & Extra Turn Loops
The highest-rated community lists on Moxfield optimize Edric by keeping the mana curve under 2.0 while maximizing extra turn spells.
Flying Men / Siren Stormtamer / Faerie Seer
The core evasion suite. These cheap 1-mana attackers guarantee early combat damage triggers the moment Edric enters the battlefield.
Time Warp / Temporal Manipulation / Capture of Jingzhou
The extra turn payoff package. Since Edric fills your hand with 4–6 new cards per turn, you consistently draw into the next extra turn spell to take continuous turns.
Fierce Guardianship / Force of Will / Pact of Negation
Zero-mana counterspell protection. Allows you to spend all your mana deploying threats or extra turn spells while protecting Edric from targeted removal.
Notorious Throng
The premier Rogue win condition. For its Prowl cost, it creates a flying Faerie token for each damage dealt this turn and gives you an extra turn, doubling your board presence instantly.
3. Copy & Paste Edric, Spymaster of Trest 100-Card Decklist
Use the text box below to copy the complete highly-optimized community list. It contains exactly 1 Commander and 99 mainboard cards, calibrated for an error-free import into Moxfield.
1 Edric, Spymaster of Trest
1 An Offer You Can't Refuse
1 Ancient Tomb
1 Arcane Signet
1 Barkchannel Pathway
1 Birds of Paradise
1 Boseiju, Who Endures
1 Breeding Pool
1 Capture of Jingzhou
1 Chain of Vapor
1 Chrome Mox
1 Command Tower
1 Concordant Crossroads
1 Counterspell
1 Cyclonic Rift
1 Delighted Halfling
1 Elvish Mystic
1 Faerie Seer
1 Fierce Guardianship
1 Flying Men
1 Force of Negation
1 Force of Will
1 Fyndhorn Elves
1 Gemstone Caverns
1 Green Sun's Zenith
1 Hypnotic Siren
1 Spectral Sailor
1 Jeweled Lotus
1 Karn's Temporal Sundering
1 Llanowar Elves
1 Lotus Petal
1 Mana Crypt
1 Mana Drain
1 Mental Misstep
1 Misdirection
1 Misty Rainforest
1 Mox Diamond
1 Mox Opal
1 Mystical Tutor
1 Nature's Claim
1 Network Disruptor
1 Notorious Throng
1 Otawara, Soaring City
1 Pact of Negation
1 Part the Waterveil
1 Rejuvenating Springs
1 Relic of Progenitus
1 Scalding Tarn
1 Slither Blade
1 Sol Ring
1 Siren Stormtamer
1 Spell Pierce
1 Submerge
1 Swan Song
1 Sylvan Safekeeper
1 Temporal Manipulation
1 Temporal Trespass
1 Time Warp
1 Tropical Island
1 Triton Shorestalker
1 Tyvar's Stand
1 Unsubstantiate
1 Veil of Summer
1 Walk the Aeons
1 Waterlogged Grove
1 Wingcrafter
1 Worldly Tutor
1 You Came to a River
1 Zephyr Charge
15 Island
15 Forest
Summary: Evasion Attacks, Infinite Extra Turns
Moxfield’s top deck builders prioritize Edric, Spymaster of Trest because his low-cost card draw ability turns 1-mana creatures into unstoppable momentum. By layering cheap flyers with zero-mana counterspells and extra turn loops, Edric controls the pace of the game completely. Copy the flawless 100-card decklist above, draw your library, and dominate your next Commander pod.

